An Application of Motion Design and Control for Physically-Based Animation
نویسندگان
چکیده
We describe a variety of physically-based simulation techniques used to generate the motion of objects for computer animated scenes. Using cla,>sical mechanics , we model rigid , fl exible and breakable objects and their interaction with wind fields . Complex motion can be controlled by specifying initial conditions, designing wind fields , and using an interactive previewing capability to view the results prior to final rendering. Examples are given of how simulat ion is used to create animated scenes that contain rigid and wind blown flexible objects.
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